![]() ![]() This means Friendlies can be taught to fill smelters, kilns, torches, fireplaces, braziers, windmills, spinning wheels, and blast furnaces. What's New? NPC AI ! The full version of this mod includes a custom NpcAI which combines the Worker and Fixer AIs from SlaveGreylings, and applies them to Friendlies. From a quick Google search the only things I can see without digging too deep claiming “Viking” was a job title are Reddit posts. “Viking” wasn’t a term when vikings were a thing, it’s a modern term that most historians use to talk about that era of Scandinavian people as a whole. In some of the countries they raided and settled in, this period is popularly known as the Viking Age, and the term "Viking" also commonly includes the inhabitants of the Scandinavian homelands as a collective whole. They also voyaged as far as the Mediterranean, North Africa, the Middle East, and North America. Vikings is the modern name given to seafaring people primarily from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and settled throughout parts of Europe. Most Vikings were farmers as previously mentioned in “Life on a Viking Farm”. It is by virtue of their shipbuilders and weapon makers that the Vikings were so successful in raiding European countries. Given that the team behind the game showed that they're compromised to deliver substantial updates based on community demands, and taking the time it needs to correctly develop them to a very good state, even when they could easily drop shitty updates to retain players in less time, I think it's easy to say that it's just a matter of time that all our concerns about missing features will have a good solution and implementation.īesides occasional raids, Vikings were explorers, traders and extraordinary craftsmen. I was thinking that maybe, if other players can join your world, IA driven vikings could too, maybe living in small cabins just like the ones already present in the game, and then moving to your buildings and villages if they met specific conditions (just like you mentioned about Terraria). In the other hand, it's a fantasy world and we can figure a way to excuse the implementation of such NPCs. I personally think that's the main reason we aren't going to see it implemented soon. First of all, I totally support the idea of getting NPCs in Valheim, even tho the game is incredibly big and solid for an early acces made by a few people, it's lacking a bit of life in it (and by this I mean "life that doesn't want's to kill you").īut said that, the context of the world makes hard to implement NPCs that are similar to the player, because of what I understand, Valheim it's like a hell plagued of monsters and cruelty, so prospering villages of non-aggresive vikings doesn't makes much sense for lore. ![]()
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